Unlike the later games, combat is still essentially in 2D, but since Symphonia grants rewards for finishing a battle as fast as possible, there's an emphasis on speed that does a fantastic job of cutting down on the tedium of fighting the same grouping of enemies for the dozenth time. The Tales series as a whole set out to make random encounters in RPGs involve more than just the brainless mashing of a single button, and Symphonia's are the logical conclusion to this mission statement. Despite these problems, Symphonia's battle system outweighs Tales' inherent faults just for being so snappy and addictive. Symphonia definitely suffers from the problems series veterans would expect from a Tales of Game: cardboard characters, neologism abuse, and an overall tinge of blandness. As the genre scaled back drastically to save itself, Symphonia aspired to be just as big and meaty as the many PlayStation RPGs developed in the wake of Final Fantasy VII's success-one of the main reasons why this Tales kept my attention more than any other released since. ![]() Of course, technical competency from 2004 doesn't exactly hold up ten years later, but just as Tales of Destiny tries to capture the feeling of 16-bit level-grinding, Symphonia takes the form of a throwback to the following console generation, when Japanese-developed RPGs were at their most ambitious. Tales of Symphonia definitely stands as the star attraction in Chronicles with its status as both the first fully polygonal Tales game and a (limited) GameCube exclusive, Symphonia feels like it has something to prove. And, like Final Fantasy, this Tales compilation pairs one original work with what could fairly be called a "cash-in-" though Final Fantasy X-2 at least has the distinction of being polarizing when compared to Tales of Symphonia: Dawn of the New World's relative obscurity. ![]() ![]() Arriving barely a month before Square-Enix's Final Fantasy X/X-2 HD Remaster, Namco's Tales of Symphonia Chronicles offers a nearly identical proposition: two sizable last-gen RPGs-or maybe that should be "last-last-gen"-on a single disc. While tools can be obtained a multitude of ways, only the simplest or easiest way to get it is listed, attempting one-stop shopping as often as possible (especially for endgame, when you are just trying to complete the book).Īcquire: Chest – Temple of Earth Drop – Boxer IrisĪcquire: Chest – Tethe'alla Base Drop – Bomb PlantĪcquire: Chest – Temple of Ice Drop – Red RoperĪcquire: Chest – Remote Island Human Ranch Drop – NevirosĪcquire: Chest – Toize Valley Mine Drop – CoffinmasterĪcquire: Chest – Triet Ruins Drop – DruidĪcquire: Dropped & stolen from final boss.Īcquire: Dropped by a specific enemy in each dungeon that features a sealed memory circle.Īcquire: Dropped by Water elemental monsters.Īcquire: Dropped by Darkness elemental monsters.Īcquire: Dropped by Ice elemental monsters.Īcquire: Dropped by Wind elemental monsters.Īcquire: Dropped by Lightning elemental monsters.Īcquire: Dropped by Fire elemental monsters.Īcquire: Dropped by Earth elemental monsters.Īcquire: Drop – Kratos the Hero (Niflheim)Īcquire: Purchase with GRADE from Customization shop in Flanoir.Īcquire: Purchase from Altamira Casino for 2,000 chips.In this time of mass hysteria over new consoles, RPG lovers know it's better to be stuck in the past.
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